Valve’s 25th anniversary – Gabe Newell’s Thoughts
Valve recently released a documentary to celebrate the 25th anniversary of the Half-Life series. In the documentary, Gabe Newell, the company’s founder, shared his insights on the differences between a delayed game and a rushed release. His remarks shed light on the company’s principles and approach to game development.
Gabe Newell expressed the idea that a delayed game, while causing inconvenience, can result in a better final product. He emphasized that « late is just for a little while, suck is forever, » highlighting the significance of taking the time to perfect a game before releasing it to the public. This perspective offers an intriguing look into Valve’s dedication to delivering high-quality gaming experiences to its audience.
Gabe’s Inspiration from Miyamoto
It’s worth noting that Gabe Newell has previously revealed his admiration for Shigeru Miyamoto, the legendary creator of Mario. He credits Miyamoto’s games for contributing to his growth as a developer. It’s interesting how this admiration for Miyamoto’s work has influenced Valve’s approach to game development, with the company even releasing titles on the Nintendo Switch, a platform closely associated with Miyamoto’s creations.
Valve’s Relationship with Nintendo
Valve’s collaboration with Nintendo is further highlighted by the release of the Portal: Companion Collection on the Switch and the company’s positive response to the OLED model. These developments showcase the synergy between the two companies and the potential for future collaborations in the gaming industry.
What are your thoughts about Gabe Newell’s quote and his approach to game development? Feel free to share your opinions in the comments below and join the discussion.
Source : www.nintendolife.com